Funny story (not really).
My guild leader wants me to jump on my horc fighter because
it’s better to have him than my squishy Artificer. I don’t mind; we’re going to
run EDA and the rune arm out of there is BTA anyways.
So we’re generally talking about 30+ minutes of grinding HP
with 2 devil bosses that’ll clobber you good. We got there; my guildleader is a
many times TRd wizard and his CC and insta kill is top notch.
And after much pain, no deaths and lots of shavarath
critters killed we have 3 chests; 2 trash and 1 Epic.
The healer in the group asked – who wanted Animus? I said I
did – and she gave it to me. As I picked it up my wonderful dying APC decided
to shut off again. And 4-5 minutes later when I finally came back I was
standing outside the quest and the group was half gone and the other chattering
about what was going to happen next (EOOB). And while I got the rune arm, I
never got the end Epic chest.
The rune arm is everything I figured it would be – the banishing
effect doesn’t seem to work – don’t know why (I reported it as a Bug) but the
exploding fire shot is exactly what I thought it would be.
It’s going to be very nice and useful in the Mabar event and
I re-specced my enhancements to be a full line of acid (for my other rune arm)
and fire. I also crafted another trinket with greater fire lore – so I can take
advantage of max fire damage in every shot.
In the end I might settle for Force and Lightning since if I
pull the Mindsunder one and Toven’s Hammer those will most likely be the
primary ones. So it would make sense to enhance those two lines the most.
My hope is that I finally get the seal to the elemental ring
out of a small problems. The Epic ring has superior elemental damage (60% on
fire, acid, cold and lightning) with archmagic.
That would help me boost the acid and fire line somewhat
whenever I switch over to it. I also hope to have the blue scale armor so I
have greater arcane lore and don’t have to bother or worry about crafting
specific elemental type lore. And since lightning works nicely on devils that
would be the primary devil bashing rune arm and with lightning motes spell the
target will be temporarily vulnerable to lighting damage which is perfect for
But force damage works nicely too and on most critters in
the game, so between those weapons I will be well covered.
It would’ve been nice if Mabar stuck around until Sunday,
but it’s coming back very soon anyways. It will be fun to see how tactical
detonation will work together in tandem with Animus. I know it can be pretty
devastating since I did a quest with undead in it and one mummy was hit for
700+ in fire damage. And I’ve seen everything from the low 100’s to 500’s. And
that’s not bad when used together with tactical detonation. Put plainly; it’s
going to be murder.