Monthly Archives: July 2012

My latest axe report.

I feel good. Granted I’m only running on normal, but then I don’t mind running it on hard and elite with groups. One reason why I don’t do it on anything harder is that hirelings sux. They just do. They’ll stand there and die with a dumb grin on their faces. That’s the hireling way.

So doing things on hard if you can’t self heal is to invite disaster.

But it’s fun do be (almost) a fully capped tier 5 fighter. That means that I am 2 bubbles away from another crit to my greataxe. And then 2 more points for something else. So from the barb one I will twist a strength and primal scream and I’m thinking something with healing ability, just tier 1 and 2 stuff to make it cheap and more importantly add some survivability.

I’m looking very much forward to all of that.

Swing away

I like swinging. That is my figher likes to swing – sure – they call it cleave, great cleave, momentum swing or what not. But you and I know it’s swinging. Lets not for a moment pretend that there’s some kind of control factor here like with the word ‘cleave’. For most part it’s a matter of looking at the cool down and hit cleave, great cleave, momentum swing and lay waste whenever I can. It’s pretty brutal too.

My sorc is more the ‘ray, ray, blast, backtrack, ray, blast, ray’ type thing. My wife is more the ‘MAH GAWD IM DANCING’ followed by a ding.

That leads to me pointing out that she have reconstruct setup on 3. Just hit it.

My wife then say ‘I did and it didn’t work’ followed by blaming the stupid hireling. True – hirelings are dumb. Like when they’ll stand there and let a shooter in the distance kill them without moving, intercepting or healing. If hirelings had thoughts (primitive) they have to go something like. Ouch. Knock that off. Okay, now I’m really mad. Whatever – dead okay.

But my wife is definately improving – she knows by now that killing casters is very important and that while she does that she have to look out for stuff that will get close and personal. That’s why she have perfected the run away while blaming hirelings and me.

I’m at the point where I’m swinging and loving it. I know – it really sounds wrong doesn’t it? Like I love swinging when there’s lots of things around me. It’s very efficient too.

Now lets break it down. I currently have melee alacrity (fabricators), 13% doublestrike chance (Spare hand belt and Fighter capstone), fully upgraded Momentum swing – so thats 5W damage with +3 crit range swing and 50% chance to be reset by cleave or great cleave. Both which I have setup. Momentum swing also have a 25% chance to reset Lay waste. So basically between the new normal chops with my great axe I’m unleashing a torrent of swinging, some that’ll knock opponents down and some that’ll hit for massive damage against many target.

Now all I need is some tier 4,5 and 6 stuff and we’re looking at swing heaven.

Meanwhile my wife is working hard on shooting one way and moving backwards healing herself. Here’s me hoping.

Trippin’ it up a notch

Back a month or so ago I was running on almost a daily basis with my wife; then I with my newly TR’d Fighter and she with her Arti. Considering the XP gap she ended up hitting 20 with me one bubble into level 19. After that I’ve ran with her with another one of my Arti’s and also my Sorc; she kind of like running with my sorc since it’s the kind of swish swosh blam to your face type sorcs and all she had to do was to stand there in Time is Money and wait for death to come and me to swish swosh back, deliver a few polar rays and acid blasts and them move on.

Quick, 20k or so XP and then rinse and repeat. Until they ‘nerfed’ the XP and now you get half. Kind of chucks considering some were bragging about their 5k a minute.

I decided to get my fighter up to spec. I did so running a lot of level 20 Time is Money. Not quite the 20k+ stuff but it helped and after a hair raising amount of times I finally hit 20 and could start using ‘the good stuff’ and level its destiny.

Even at this tier 3-4 stage Antique Greataxe together with all the other stuff delivers a lot of trips and headsmashing that makes me grin everytime I smack someone on their behind and expire them.

So far I’ve managed to upgrade spare hands (Epic) completely and I’m working on the Ring of Stalker. After that I’ll move onto getting the seal (ring) out of the Drow chain, the Purple Knight set and the trinket and by the time the Raid finally goes live I hope to pull a greataxe. Just for kicks and giggles since the random aspect of those ‘artifacts’ makes them either okay or complete nonsense.

I don’t think the devs have figured it out yet; control makes for better items – the grind is in getting the mats or the chance to pull it. Random makes for unhappy customers – see DT before they changed it to visible runes (and it still chucks which is why I haven’t bothered trying to get the ideal set yet.

What I hope is to be able to pull a seal that has the vertigo on it together with Str to make my trips even harder to resist. Right now I’m doing really good and my hope is to be almost foolproof. I’m kind of miffed that none of the new items have any kind of augment slots whatsoever. You’d hope there was something so you could look forward to ‘customizing’ some of them, but for now I kind of have to live with the fact that it is what it is.

Maybe Turbine will get the idea and add some kind of ‘craftability’ into the gear – like swapping features – just so people can happily go on grinding for that ultimate combination.


Level 25 (holding 25), full draconic and tier 4 Magister with +3 Conjuration twisted along with the one that gives +6 in will save. I could do Charisma and I still might end up twisting another Charisma point but I’m holding around 48 in Charisma with ship buffs and could get 50 possibly 52.

I’ve run more epic level 25 time is money that I’d care to count. I’ve so far made about 30-40 tokens in the process and levelled crazy much destiny. Not that I have ignored other quests – it’s just that it’s been a good ride so far and after I when back to draconic for a while those choices have paid off. It’s expensive to reset your destiny however – 171k the first time and it seems it gets more and more expensive. Let me just say that ‘experimenting’ is not really on the horizon as far as trying things out. plopping down more than 200k for seeing if something works as intended is not really my kind of ‘experimenting’.

This job sux

Kobolds like to complain. They’re like my own kids – one moment it’s all ‘COOL!’ and in the next ‘WHATEVER!’

But I’ve been running level 25 Time is money for mats and for XP. So far I’ve made it almost to level 24 – I’m like 3 bubbles away and I got enough tokens from the ordeal to slot +6 constitution to my challenge boots. That means that sooner or later I can get rid of the goggles I use and get something better – it’s not a priority but it would be nice if I could get those epic goggles from the sands – the ones with greater necro in it. That would free up a ring slot etc.

I would also like to add a immunity against fear, but my sorc is doing fine in that department. It’s worse for my level 20 human arti as I tried out all 3 Kings Forest quests; those casters really like to barrage you with fear and it gets really boring quickly. That’s also true with LoD – those hell kittens like to fear you and then knock you down. Just as often as the Lolth priestesses like to stun, hold, fear and comet fall you over and over. Just for once it would be nice if you could return the favor or maybe breaking their concentration once in a while.

I’ve even had the opportunity to flag for ToD, done some shroud and a few other things; I call them experiments. Not so much because I wan’t or need any items from anywhere – but to see just how it’ll be with a fist full of 21+ chars. I tell you what – shroud is done fairly quickly now. And ToD is not as much as a walk in the park as it is trivial in the sense that only the odd stuff might stumble you. Other than that – hello – get your completions here.

Touring the battle field – leaving smoking piles of acid and snow flakes behind

My sorc was powerful before the xpack and he’s definately not a pushover at level 24. And mind you he’s still working on level 1 magister stuff so he’s not even banging away with maximum nukes. There’s something truly satisfying seeing gobs of critters melt or turn into iceicles and then explode into shards and it’s even more fun when you’re doing it to critters in sins.

Before I hit 20 I ended up running a few Shavarath quests. And I died. Although I took it real easy when I toured sins I eventually succumbed to the ‘hireling down’ followed by lights out. As level 24 I didn’t even break a sweat let alone stride. Ice and acid makes for a really cool and deadly combination and nothing says destruction quite as well as a nice web, see the devils and Orthon struggle to get lose and then bombing them into oblivion. I didn’t pull any larges but plenty of other stuff and even at 24 I managed to get about 15k worth from the battlefield and 7k something from the quest itself.

So the struggle I have keeping myself on my toes playing level 23 quests is  a proverbial walk in the park at level 19. True – it’s suppose to be easier but it feels nice that my choices pays off.

On a side note. Took my monk for a spin since I found the named wraps from the unquite graves. They’re nice. Untyped damage sure makes a differense. I’m strongly thinking about doing some more TOD to get the final Monk ring or at least re-do my one ring to fit holy burst. A little more DPS is always nice. Considering that I hope to pull something with insightful Strength +3.

Stunning is made a lot easier considering the negative levels on vorpal and the untyped damage won’t get resisted.