I keep on grinding my WF arti, now I’m out in the update16 wilderness and I tell you; those red named with a bazillion HP is terror on a pew pewer. The worst are the druid and his dire bear. Because the bear will smack you on your arse and the druid will slowmo walk you through ice storm spam. The only more annoying rare I can think of is the guy out of heroic GH wilderness – that gnoll who love to spam sleet storm. My fighter would’ve made short work out of these rares by now. And my sorc – NUKA! acid energy burst plus acid dragon breath plus a few more high level spells and both are toast.
Me – I ended up fighting the night werewolf and launching rounds after rounds of fully charged rune arms while ever mother creature within a miles distance aggroed on me, my pet, panther and the level 20 Favored Soul (I could technically use an epic hireling healer but none of them have deathward so there’s not a chance in a billion years I will ever use those). And I died. I died because my derp hireling decided to think that my guy operating on a third of his hit points is safe when there’s a enemy caster slamming the party with spells and a big hairy werewolf sharpens its claws on my docent.
Then I went up against the woodward and after that something else and I though – nevermind. I love loot – this whole wilderness is a luthoors wet dream but this ain’t my idea of fun. Not on my arti anyways. So I skipped right into the quest (the ruined castle) and didn’t of course pull anything named. I mean I can always wait until the end reward list anyways and enjoy getting 3 of the same named bracers. That list is so messed up. I still think that those quests feels like rail shooters. These are the least diversified quests of all, even moreso then U15 that at least had some optionals in them. But overall U15 and U16 are just A->B type quests. Nothing wrong in that. But compared to say the Menace quests these are limited indeed. But then that’s just a matter of degree. Some menace quests are achin to rail shooters too. I mean rift is just one straight romp to the end zone. Which is true with all of the demonweb ones – the one with the puzzles only feel like there are options but you still have to hit all stations until you reach the end.
Come to think of it, all quests are like that – what makes some different is the way you get there even if the alternatives are few and how many different ‘side’ missions there are. Even those can be appealing to people who zerg, sniff the flowers or want to feel like they have options. I’m going to take my time and list some of my favorite quests one day and why. But first I’m going to spend some time talking about wilderness – ’cause some of them are better then others. And for diverse reasons.