It’s widely known that Germany during WW 2 was dominant for the first half, then lost ground everywhere after 42. Not just because they fought on too many fronts. That’s always bad. But because they never entered full war footing and where they won tactically on small scale battles, they lost strategically. And thank gosh for that.
The parallel I’m about to make isn’t about Nazis. Those hyperbolic comparisons usually end up being nonsense (like comparing our current political climate to Nazi Germany. It’s just stupid). Instead this is about the small picture and the big picture. The small picture is that Germany created iconic weapons and arguably some of the greatest tanks but the Panther was not a strategic tank. It had to be transported to battle and didn’t operate all well in the long run. Plus it was outmaneuvered by the more operationally T-34s and Shermans. And while those tanks didn’t have the kitchen sink of killer guns, they worked. In good and bad. And on a operational level Soviet and the allied had more of them.
In other words; you might have the best gun in the world but if it’s not operational or there’s only one it only take a few more of them to win. Then there’s scale. Germany needed tanks that could kill at 10 to 1 ratio. That was the reality of fighting 2 fronts and a more numerous enemy. Only one German tank managed to do that – the Ferdinand and that was a heavy tank destroyer. With lack luster engine and prone to break down. But it’s armor and gun reached that magic ratio. The Panther didn’t and all other tanks didn’t either, such as the Pzkfw IV, one of the most numerous tanks Germany created. They simply could not produce enough Tigers, King Tigers and Panthers so they had to continue producing tanks that Soviet and Allied could defeat on equal basis.
There was also a case for air superiority. The allied knew that there was no point to invade Europe until they owned the skies and had severely hurt Germany’s effort to resupply their lost equipment. Sure, the critical loss of veteran soldiers and younger and younger replacement didn’t help. But the true loss was the loss of Air control. Without it Germany could never move up their forces un-harassed, which limited movement and destroyed cohesion. That is why Germany launched their last offensive in the dead of Winter, The battle for the bulge in the Ardenne during blizzard conditions where the allied couldn’t use their air superiority.
So what’s the parallel. It’s not the big guns nor the individual battles that win wars. Just look at the American war for independence. US lost a lot of battles before finally being victorious. And the same in WW2 – Germany won a lot of battles in Africa and Soviet but ultimately lost the ones that counted. Remember Kasserine Pass? That was the first encounter between Germans and Americans. But ultimately the Allied won. And just as Germany captured 100s of thousands Russians during the first faithful months they ultimately lost after first getting surrounded and destroyed in Stalingrad and lost perhaps the most important tank battle of that time, Operation Zitadel in 1943 where Soviet destroyed most of Germany’s tank in several days of brutal fighting (and at a great loss to Soviet forces too, but that they could replace) and Hitler would ultimately only bow out when the Allied landed on Sicily.
In every real life scenario as well as collaborate games, the support and the big picture always win.
I can remember a lot of raids that ultimately failed because people didn’t work as a team. And you always need to have that one eye on the big picture stuff to ultimately win. I’m usually the guy that trip casters and stun hitters. I’m usually the guy that notice something nasty aggroing on the guy hanging on the wall aggroing bezerkers. Before it becomes a problem and before the guy with the aggro gets seriously hurt.
I’m usually the ranger that spot heal a knocked down caster that can’t do anything. Or the guy who revives someone knocked out in Defiance. Before they crawl around for minutes while people focus on the small stuff. Missing the loss of DPS in the bigger picture.
That is what makes people profit and that win wars. Not just me per say, but everyone with an eye to the big picture stuff. Not the meticulous plans (that always fall apart) but someone that reacts to the peripheral stuff before they become problems. Sure – everything IS math, but math won’t help anyone if the big guns don’t work. And casters are useless in the long run if they’re forced to waste all their resources on re-spawning trash. And while it’s not sexy to look at the cogs and make sure they work, it is what leads to payday.