Monthly Archives: April 2015

Precient

What was meant to be a 8AM to 12 Eastern have turned into ‘tonight’ as far as patching goes. Granted, nothing is ever awesome (unlike Lego movie). And DDO is notoriously ‘bad’ in that respect. But it’s funny that I lamented an April 6th release and now something ‘went wrong’.

I really don’t care why that is, nor does it bother me that much that I have to wait a little bit – but it does give me some pause. For whatever that reason is.

Now I can state one thing that have made me somewhat disappointed. For the first time I found something I wanted to get for fragments. A level 21 cloak with MRR and Heal Amp. BTA – adds augments and such for a great ER cloak (also comes in a level 7, 14 and 21 pair of bracers/cloak).

At that point I had managed to collect close to 4k. And I figure that given a weeks head start with the weekend in the end of March through April 5th. But as it turned out Turbine adjusted the drop rate and for most part I’ve received 1, 2 or 3 almost all the time. From drops and from chests. With the odd above 10. But the average is more like 2.

That’s different from before where the norm was more lower from drops and higher from chests. As an experiment I ran my then level 26 Arti (now 28) through haunted halls and I was appalled to see that most chests had really low numbers in them. This was all on EH, but doing a few EEs the drop amount didn’t change much.

At a minimum I thought I’d be able to hit 4k doing all those quests, but as it turns out the drop rate from actual champions on EH is abysmal and if something drops the amount is low. It’s almost like Token fragments at this point.

I don’t know why the amount was changed but it feels stupid at this point. Especially when you have a small spider taking 1 third of the HP and at the most I get 1 fragment in return, mostly nothing. It makes me think the champions is a non rewarding challenge trivialized by silly randomization where one room can have 3 benign critters with burger king crowns and all orange without it.

It reminds me of when Turbine decided to redo materials like Glittering dust and ‘change’ what you could use them for and then totally screwed up the amounts needed. It was clear that it was a shard scheme since you could use shards to get the specific augment you wanted OR use a silly high amount of rare materials to get a random chance.

I was so turned off by the stupidity that I quit even bothering with it.

The only thing missing from this fiasco would some kind of payment scheme to get the items without worrying about drop – or maybe a fragment increase potion. Hey why not. There’s always more ways to destroy a good thing.

Update 25 on the 6th. No joke

I’ve been a fan of the latest updates. No so much because they gave us beefier Barbarians, better bards and greater Paladins. I like the re-done/epified content. Yes – I agree that all new content is preferred over slapping epic content on heroic stuff. Partly because other than HP and damage bloat much remains the same. The promise therefore of NEW Vale and Shavarath Epic content is a promising break from that. But, that doesn’t mean I don’t like Epic macabre, Epic 3BC etc. Contrary. I like it just fine.

The problem however is that despite having had fairly ‘solid’ releases, where we had at least a final update on Lam with stuff that seemed to be in working condition we’ve been plagued with some seriously broken features that was released live. Not on purpose of course but there was some things that was reported on Lam, never fixed and turned out to put a big wrench in otherwise fairly ‘functional’ releases.

That’s not true this time around. If you visit Lam now (and I told myself I wouldn’t but did anyways) TOEE is not working right. I can’t tell you about all the changes in the works, such as changes to repeaters, rogues and whatever else they’re working on, but TOEE is still in a rough state. From green debris to non to red functional upgrade tool bench, locked chest with nothing around to make them open to rend named creatures with so much HP bloat it’s like everything red named is that giant out of Trackers Trap (the one with such an idiotic amount of HP). For most part you get at least a chest for random red named, but once you enter those elemental chambers you have to fight a bunch of them and enjoy beating up on HP bloat.

Turbine have stated that they’ll adjust this (if they have already in the last build) but without a final build no one can tell if it’s an appropriate amount for the different difficulty settings.

Plus the real downside in my honest opinion is that everything is other regular creatures or red named. If you run this on hard or Elite you won’t get many fragments. Sure, regular critters can drop the dribble of 1-3 of them but I’ve yet to come across an orange named that I could do something too. And while the entire quest is huge – and I’m enticed to explore it – so many features seems broken that I feel very apprehensive about Monday. Turbine is not known for releasing polished products after when the builds look very okay. And having a very unpolished update to play around in with the promise of a release on Monday makes me thing twice.

Perhaps more than anything I’m not really hot with the new itemization scheme. It’s almost impossible to get an idea on what they’re trying to do when there’s virtually no time for anyone to play around with it. I really never got a sense what it can do – I pulled an ‘axe’ but the workbench was broken and I couldn’t do anything with it (it looks like I pulled an heroic level 7 item in an EH run).

I want to like this. Even in its rough state the size of the quest makes it look promising. The sound is absolutely terrific and creepy eventho it also uses some from the harper chains. I like the new music and the ‘action’ music which seems unique for this release and product. It’s thematically very creepy and menacing. And the first time I feel that they nailed the sound again – just as they did with the MOTU release (I was never sold on Wheelon and any other sound they’ve used).

So here’s me hoping for a final ‘smooth’ product but by judging by what I saw I think they’re making a mistake by forcing it out on the 6th just because.