It is true that Cannith Crafting is not as ‘useful’ in todays Epic as it was in yesterdays heroic, but there’s still room for it when you TR into either heroic (level 1) or Iconic and specifically when you need a little more ‘obscure’ items.
Like solving the issue of effective impulse/kinetic lore boosting for a melee type fighter Warlock along side combustion (Fiend pact).
The combustion is ‘easy’ enough by using the cloak from Cannith challenges. That can grow with you all the way until Epic and then you’re simply going to have to figure out another combination. But impulse/Kinetic lore is much, much harder.
Particularly if you prefer to use a functional weapon instead of a caster type one. So how do you solve it. There are only 2 non weapon slot items that provide impulse in the heroic range.
Sage bracers and Shadowmail. Combine both and you have lore and impulse power. I got neither on my melee guy. Getting the bracers is easy but pulling the right shadowmail is a lot harder. It also takes up slots for better items such as a good medium armor or bracers.
This is one of those conundrums that Cannith crafting can solve. First, Warlock needs DC breaking items. Evocation for the pact damage part of the Eldricht blast/bursts. Conjuration to boost the chance for a successful black tentacles, enchantment for a lot of the ‘charm’/silence based stuff and Necromancy for a functional finger of death. All of which can be crafted since there’s a clear limitation of items with it.
In my case I am working on crafting a evocation II+Kinetic Lore 15% ring. I could potentially do it for the trinket slot, but there are so many other nice things that can fit into a trinket slot. So having the flexibility to add Cannith crafting to rings opens up a whole new world in crafting. And it also allows wonky builds with hard options to finagle in options that don’t exist either among random or named items.
One of the reasons why I look forward to a improved Cannith Crafting this or next year. Being able to extend crafting into the Epic levels can only add diversity, not minimize it. And adding more diverse options and perhaps even a more improved system can only add to the game instead of detract.